﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Sublimation
{
    public class Unit : GameObject
    {
        private Shield shield;
        private Behaviours.BehaviourParameters behaviourParameters;
        private List<Behaviours.Behaviour> behaviours;

        public Unit(Game game)
            : base(game)
        {
        }
    }
}
